Description
Rocket Launcher – Lock-On Burst Although it uses up a large chunk of ammo, the Lock-On Burst mod will save you a lot of headaches throughout Doom Eternal. The Rocket Launcher already excels at doing massive damage to strong enemies and bosses, but the weapon’s normal function pales in comparison to being able to launch three rockets at once.
Doom Launcher by hobomaster22 is a Doom Frontend that doesn't only serve as a startup-utility but as a whole database for all your original doom-engine games and all your custom wads, pk3s and projects for Doom and similar games. It can be compared to D-Fend Reloaded (a DOSBOX database frontend) and has similar awesome features to sort, organize and keep track of your collection. For bugreports and feedback please use the development forum.
- This is my twist on Doom's rocket launcher, with a combination of things pulled from other mods to make it perfect. It has hi-res sprites, pickup/draw sounds, smoke, GL light effects and recoil. Rockets do more damage (inspired by SNES Doom, you can now kill a Baron with 3 instead of 5), but you also automatically reload between shots, which.
- The rocket launcher is approximately as powerful as the super shotgun, but equally effective at long range and with a more rapid rate of fire, although rocket ammo is less plentiful than shells. It can be used for rocket jumping in some areas, for example to reach the secret exit of E3M6: Mt.
- Cheats are some of the most fun things you can try in DOOM if you're getting.
DETAILS
FEATURES | Direct download and metadata update from /idgames (through API) |
Add mods by drag and drop (ZIP including WAD/PK3/DEH/TXT) | |
Automatic scraping of title, author, release date and description from the included textfile | |
Importing screenshots directly from the sourceport into the database | |
Maintaining demos and savegames | |
Scans files for map lump names (e.g. E4M3, MAP20, STR20) | |
Add any sourceports to the database | |
Selecting specific files within a ZIP file | |
Tagging mods with custom unlimited colored tags | |
Shows play-statistics (killed monsters, collected items, play time) | |
Automatic daily database backups | |
INFORMATION | Platform: Windows |
Base: .NET Framework | |
Type: Doom frontend and database | |
Version: 3.1.0 (September 13th, 2020) | |
DOWNLOAD | archiveDoomLauncher 3.1.0(3.20 MB) |
GITHUB | https://github.com/hobomaster22/DoomLauncher |
You can find this program revived as a BakkesMod Plugin
UPDATE
UPDATE
I will no longer be updating Rocket Launcher as of the end of January 2019.
First and foremost make sure you have these installed:
Now The Good Stuff
How To Use Direct IP (Needed for Workshop Multiplayer)
If you are on the same network already you don't need to do this.
Note: You don't need to 'Load Mods' to play multiplayer together.
First thing you'll need to do is download and install WinPcap. There's a button for it under the Direct IP tab.
If you're unsure about installing it read more about it here. Put simply, it's a driver used for capturing network packets.
Once that is installed:
I'm assuming you already have Hamachi / Evolve / Some VPN to use or you have someone who is port forwarded and can host a game.
Put the IP of the person who is hosting in the IP box. It'll look something like 192.168.0.1 or 25.68.112.195 if using hamachi(You wont have the same IP as this)
Click 'Run' and it should say it's started.
Once that's done go into Rocket League and go to Play Local Match -> Join Local Match and you should see a game there.
Click on it and you should be all good!
Also double check your firewall to make sure it's not blocking incoming connections (host only)
Note: If it doesn't join it means the person who is host isn't hosting a game yet and you'll get a disconnect error or their firewall is causing connection issues. Also make sure whoever is hosting doesn't have a password set
Workshop Multiplayer
*(Everyone needs to do this)*
- Make sure everyone has downloaded the workshop map you want to play.
- Go to the 'Map Swapper' tab and select the custom map from the dropdown.
- Click 'Swap'
- The custom map should now be swapped with the map Underpass!
- (Host Only) Go to 'Play Local Match' -> 'Host Local Match' and create a game on the map Underpass.
- (People Joining) Follow the Direct IP instructions above.
Note:
If you cant spawn its means the map maker hasn't created spawn points. RIP
If the host has the workshop texture pack, then everyone must have it.
In Game Menu
Once the game is running, click 'Load Mods' and make sure the status changes to 'Injected' or enable 'Auto Load Mods' under Settings.
To open the in game menu, press the '~' or 'Home' key on your keyboard while in rocket league.
![Rust Rust](/uploads/1/2/4/4/124424670/388715187.jpg)
If the menu doesn't open make sure you don't have any launch options enabled in steam. Such as -nomovie (-log works fine)
I don't want to explain the entire thing so navigate through it and see for yourself.
Some menus can only be opened in a match, such as Ball Mods, cause you obviously cant edit the ball in the menu.
Doom Rocket Launcher Mod 1 7 10
To Host a Modded Lobby
Doom Rocket Launcher Mod
- Make sure you are port forwarded or are using a VPN like hamachi
- Go to 'Play Local' -> 'Host Local' and start a game
- Have people joining follow the Direct IP instructions above
- Use the in game menu to set up mods
Note: Some Car/Ball/Player Mods can be buggy if you don't set them before people join.
Doom 2016 Foundry Rocket Launcher
We thank everyone for the continued support! :)